Autodesk Mudbox
Autodesk Mudbox のデジタルペインティングおよびスカルプティングソフトウェアは、3D アーティストに直感的で触覚的なツールセットを提供し、美しいキャラクターや環境のための高精細な 3D ジオメトリおよびテクスチャを作成します……
概要
Autodesk Mudbox digital painting and sculpting software provides 3D artists with an intuitive and tactile toolset for creating highly detailed 3D geometry and textures for beautiful characters and environments. Autodesk has released Mudbox 2019, the latest update to the digital sculpting software, extending its dynamic tessellation system, and adding a new option to merge multiple meshes into a single object
Autodesk Mudbox software is a cost-effective digital sculpting and painting solution. Mudbox provides 3D artists with an intuitive and tactile toolset for creating and modifying high-quality 3D geometry and textures.
Autodesk Mudbox digital painting and sculpting software provides 3D artists with an intuitive and tactile toolset for creating and modifying 3D geometry and textures. Use Mudbox software to create high-quality 3D geometry and textures for your next project. Take advantage of an intuitive work environment and professional tools for 3D sculpting and painting.
Features of AutoDesk Mudbox 2024
• A new Preserve Volume option has been added the smooth tool to prevent excessive mesh degradation, especially when working with dynamic tessellation.
• Several improvements to Dynamic Tessellation, including support UVs, Selection Sets, Joint Weights, and Falloff Type.
• The ability to merge multiple meshes into a single object.
• The ability to separate merged meshes back to separate meshes.
• A new stamp offset parameter to fine tune the depth of a stamps imprint on a model.
• A new Delete UVs feature.
• The patch tool has been updated to allow the user to remove parts of a mesh without needing a hole or border faces in the tessellated mesh.
• Improved support for HiDPI monitors.
WHAT’S NEW
Version 2024
• Release notes are available here .
REQUIREMENTS
• Intel, 64-bit processor
• macOS 11.0 or later
ScreenShots
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編集部確認情報
Maya/Autodesk Pipeline の Character/Prop/Environment で Layer Sculpt、3D Paint、Map Extraction に推奨。Maya/Rhino で Scale/Topology/UV→Untouched Base→Lowest Level/Normal/Manifold→Primary/Secondary/Fine Sculpt Layers→Channel/Material Paint Layers→Low Export/.mud Backup→Small Test Distance/Smooth/Space→16/32-bit Scalar または32-bit EXR/TIFF Vector、Normal/AO→Maya/Arnold/Engine Render 回読→Seam/Spike Fix→Base、High、Layer、Texture、Parameter、manifest、SHA-256 保存。Sculpt は ZBrush、Animation/Render は Maya、NURBS は Rhino を比較します。
長所
- Layer 中心の Sculpt/3D Paint は Character/Prop/Environment Detail に集中できます。Multilevel Subdivision、Sculpt/Paint Layers、Stamp/Stencil/Falloff/Pressure が非破壊作業を支援。High→Low の Normal、AO、Scalar/Vector Displacement、16/32-bit TIFF、OpenEXR、Ptex、Single/Multi-tile/UDIM に対応。Maya Send To/FBX/Texture Update が直接的で、2024 App は Intel/Apple silicon 対応です。
短所
- Ecosystem/Update/Training/Brush は ZBrush/Modern Material Tool より小さく、Hard Surface、Procedural Material、Auto Retopo、Realtime Preview は別 App が必要です。Dense Subdivision、4K/8K Tiles、32-bit Layer は RAM/GPU/Disk を消費。Extraction は Alignment、Topology、UV、Distance、Smooth、Bit Depth、Renderer Encoding に敏感。Ptex は Topology Match と Engine 制約、Send To は Version/Path 依存。Apple silicon App でも Install は Rosetta 2、GPU/Renderer 検証と License Cost があります。
インストール手順
- サイト版は Autodesk Mudbox 2024。App は Intel/Apple silicon 対応ですが、Apple silicon の Installer は Intel Build のため Rosetta 2 が必要な場合があります。要件は macOS 11+。.mud、Base Mesh、UV/UDIM/Ptex、Paint Layer、Stamp/Stencil、Camera、Light、Preset、License/GPU を確認します。Low/High Benchmark で Lowest Level、Topology、Normal、Scale、UV→Progressive Subdivision/Sculpt Layer→Paint Layer→Tangent Normal、Scalar/Vector Displacement、AO を試します。Vector Displacement は 32-bit EXR/TIFF と Maya Floating Point Absolute、Scalar は16/32-bit。Maya↔Mudbox Send To、FBX、Single/Multi-tile UV、Ptex の Path、Channel、Color、Renderer を往復確認します。
アンインストール手順
- 削除前に .mud、Base Mesh、重要 Subdivision Level、Sculpt/Paint Layers、UV/UDIM/Ptex、Camera、Stamp/Stencil を保存。Low FBX/OBJ、High/Subdivision、Normal、AO、Color/Roughness、16/32-bit Scalar、32-bit EXR/TIFF Vector Displacement を Publish。Unit、Up Axis、Subdivision/Level、UV Smooth、Search Distance、Ray Cast/Subdivision、Neutral/Scale、Vector Space/Encoding、Color、Renderer を記録。Maya/Target で Material/Test Render、Seam/Spike/Normal/Level を確認し manifest/SHA-256/Preview を作成。License を保存し、Prefs/Template/Stamp/Cache は Backup 後に削除します。複数 Version は共存可能です。
よくあるエラーと解決策
- Subdivision/Sculpt 異常は Lowest Level の Non-manifold、Duplicate、Zero Face、Normal、Long Triangle を確認。Extraction Disabled/No Output は Filename/Path/Memory/Source-Target。Subdivision Locate は同一 Base Topology が必要で、異なる場合 Ray Casting。Search Distance 過小/過大は Missing/Spike。Black/Step/Soft は UV Area、Resolution、Bit Depth、Smooth Target UVs、Smooth Source、Target Subdivision、32-bit Float を確認。Vector は EXR/TIF、Floating Point Absolute、Space を一致。Paint Seam は UV/Tile/Color/Memory、Ptex は Topology Match。Send To は Version/Permission/Path、Apple silicon Installer は Rosetta 2。
今回の更新内容
- Mudbox 2024 の検証可能な Platform 変更は Intel/Apple silicon App 対応です。macOS Installer は Intel Build のため Apple silicon Install に Rosetta 2 が必要。2024 Release Notes は Fix/Known Limitations 中心です。Preserve Volume、Dynamic Tessellation、Merge/Separate、Stamp Offset、Delete UV、Patch、HiDPI は旧版由来で、2024 New Feature と誤記しません。
