AI War 2
AI War 2 is a grand strategy/RTS hybrid against a galaxy that has already been conquered by rogue artificial intelligence. It's also "a ...
- Intel, 64-bit processor
- macOS 10.13 or later
软件介绍
AI War 2 is a grand strategy/RTS hybrid against a galaxy that has already been conquered by rogue artificial intelligence. It’s also “a sequel to [Arcen’s] enormo-space RTS AI War, which we called ‘one of this year’s finest strategy games’ back in 2009″ (Tom Sykes, PC Gamer)
The most devious and acclaimed artificial intelligence in strategy gaming returns… with a host of mutual enemies.
Face off against a more advanced version of the original AI, who once again has captured the entire galaxy leaving you only a tiny planet to yourself. Then strike out and find a way to cleverly outwit it nonetheless. All the new capturables, larger fleets, and hacking abilities are sure to help. (You’re going to need it.)
Or immerse yourself in a far more complicated galactic struggle involving the nanocaust, macrophages, dyson spheres, and more. Other factions each have their own goals, rules, units, and entirely unique economies.
Make the scenario complicated enough and it can become “World War XV is in progress, you’re in a tiny farm in the middle of it, nobody likes you, but if you can just kill that one giant angry enemy leader this will all be over.”
If that sounds over the top — and frankly that bit is wearying to us to imagine even though some people seek it out — then take a break and maybe hack the all-consuming computer virus to be your ally, and convince the star-sized alien hives to watch your back as you take on a suddenly-less-arrogant AI.
Modernized and supercharged.
It’s been ten years since the original AI War launched, and the gaming world has changed a lot — as has the available computing power on any device you’re using to read this.
We’ve pulled out all the stops to build foes more formidable and intelligent than before, and to create simulations of hundreds of thousands of units running at 120fps in a lot of cases. You can speed up and slow down the simulation without any extra load on your CPU, and pause at will.
The interface respects your time by
编辑核对资料
推荐给愿意把情报、克制扩张和长期欺骗 AI 放在即时微操之上的硬核策略玩家。第一局使用小星系、较低 AI 难度和少量第三方阵营;每次占领前问三件事:获得什么、增加多少 AI Progress、能否守住连接点。建立两层防线,保留快速反应舰队,不为清理地图占无价值星系。Hacking Points 优先花在能改变舰队或关键目标的操作。先无模组掌握一局再合作。安全顺序:双备份→5.807/SHA-256→无模组小星系→占领/Hack→防线警报→重载→旧档。
优点
- 核心不是平均扩张,而是用最少领土获得足够舰队、科技与 Hacking,避免唤醒远强于自己的 AI;每次占领都成为有代价的战略决定。AI 会根据地图、威胁和玩家行为调整压力,多种第三方阵营又各有目标、经济和单位,复杂局势能形成非脚本化银河战争。大量常规微操由自动化处理,但玩家仍可重组舰队、放置间谍纳米体、改变自动化和执行特殊 Hacking。模拟速度与画面帧率解耦,可暂停和自由变速;支持模组、单人及跨平台合作。
不足
- AI Progress、Threat、Hacking、舰队领袖、物流、自动化、多个敌对/中立阵营会同时运作,教程之后仍有很高的信息密度;把它当普通占地 4X 很容易因过度扩张失败。大型星系与多派系会显著增加 CPU 模拟负担,即使画面帧率正常,游戏时间也可能变慢。视觉呈现更偏功能性,舰船数量巨大时不适合逐艘欣赏。多人仍强调复杂模拟同步,模组不一致会增加排错成本。游戏本体仅有英文界面和语音,五种站点语言用户都需要理解大量英文术语;Apple Silicon 没有明确原生支持声明。
安装步骤
- 本页对应 AI War 2 5.807。官方 Mac 最低配置为 2.2GHz 双核 64 位 CPU、4 GB 内存、GTX 510/Radeon HD 5900/Intel HD 4000 级显卡和 4 GB 空间;站内包要求 macOS 10.13+,安装时以此为下限。安装前备份战役种子、难度、AI Progress、星系状态、舰队领袖、科技、Hacking Points、Threat、阵营/DLC、自动化规则、模组和 Cloud,并记录 5.807/SHA-256。用无模组小星系新档完成侦察、占领一个低价值星系、组建舰队、设置防御、一次 Hacking、暂停/变速和保存重载;比较 AI Progress、Threat、Fleet Strength 与地图警报后再恢复旧档。
卸载步骤
- 卸载前暂停模拟并等待当前 Hacking、舰队跨星系移动、建造和战斗结算完成;不要在多人同步修复或大规模战斗存档时强退。建立两个轮换档,记录游戏时间、AI Progress、Threat、科技、Hacking Points、主要舰队、关键防线、阵营与 5.807/SHA-256,同时导出模组/自定义规则清单并分开备份 Cloud。重装后先关闭 Cloud 和模组,以新小星系运行十分钟并保存重载;确认模拟速度、自动化和警报正常后恢复旧档,再逐个启用模组。
常见报错及解决办法
- 扩张后 AI 突然压垮防线,通常不是单场数值不足,而是占领过多低收益星系推高 AI Progress;回到最近存档,比较每个目标带来的舰队、科技、Hacking 或物流价值,只拿能改变战略的节点。Threat 舰队绕过前线时检查 Wormhole、引力井、警戒范围和移动自动化,不要让后勤舰追随远端侦察目标。模拟变慢但帧率正常时,瓶颈是 CPU/单位规模而非显卡:减少派系、星系、单位上限或战斗复杂度。多人不同步先停用不一致模组并让自修复完成。旧 Intel 图形可降低粒子、背景、分辨率。游戏只提供英文界面/语音;本站五语言说明不是游戏本地化。
本次版本更新内容
- 站内版本为 5.807。没有找到与完整编号精确对应的官方公开逐项日志,因此不把其他 5.x 更新内容冒充为本版本新增,也不披露更高版本。可核实范围包括逆向 4X/RTS 结构、AI Progress、Threat、舰队领袖、可占领节点、Hacking、自动化规则、暂停/变速、多 AI/第三方阵营、模组、单人及跨平台在线/LAN 合作。验收以 5.807 显示、无模组小星系、一次占领、一次 Hacking、防线警报和保存重载为准。
