Prison Escape Simulator: Dig Out
The day has come when the book is no longer enjoyable, the jokes of the cellmates next door are no longer funny, and it's time to...
- Intel, 64-bit processor
- macOS 11.0 or later
Description
The day has come when the book is no longer enjoyable, the jokes of the cellmates next door are no longer funny, and it’s time to break out of this boring prison. Get some tools and start digging.
Ways to survive in prison.
Maybe you can trade with the guard for some goodies, maybe the guys will give you something better to dig in exchange for toilet paper.
Watch out for the guard’s inspections, cover the carpet, remove the sand you dig up in the toilet, don’t get caught. Get food, better shoes, and bigger shovels. Exercise to have more strength and energy, buy better backpacks to dig more valuable items from the ground.
Pimp the pad.
Maybe you can buy something from Mrs. Dorothy in the prison warehouse? Buy furniture, glow sticks, more beautiful carpets, and better toilets to remove the sand faster.
Get respect or get buried.
In Prison Escape Simulator, gambling isn’t just a pastime — it’s a way to gain influence. Money and reputation are all on the line. Every bet carries risk: you might get rich or end up in debt. Play smart, because in this prison, bluffing can be just as powerful as digging.
So, will you survive behind bars and prepare for the grand escape?
Read the letters with hints on how deep and in which direction to dig, and maybe one day you’ll get out of prison?
In Prison Escape Simulator: Dig Out you can mine, trade, upgrade your cell and have tons of fun when no one is watching. A few hours of excitement for the price of a burger. Will you escape?
WHAT’S NEW
Version 1.1.0:
• Release notes are available here .
REQUIREMENTS
• Intel, 64-bit processor
• macOS 11.0 or later
ScreenShots
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Size
– 5GB
Previous Versions
Editor-checked details
Recommended for players who enjoy a short, repetitive management-upgrade loop with absurd humor. In the first days, improve backpack and basic digging tools before spending all cash on decoration. Check inspection time before digging; on return, replace the carpet and dispose of sand before trading. Sell valuable finds while retaining food and essential tools. Gamble only money not needed for the next upgrade. Record depth/direction from hint letters in stages instead of expanding blindly. Safe order: dual backup; 1.1.0/SHA-256; one fresh-day loop; inspection/trade; upgrade; reload; old save.
Pros
- It turns “dig with a teaspoon” into a readable risk/reward loop: digging finds junk and clues but creates sand, fatigue and inspection risk. Guard/prisoner trades, tools, backpacks, shoes, food, exercise and cell furniture give each payout competing investments. Hint letters supply depth/direction goals, while glow sticks, toilets, carpet and dynamite convert preparation into escape efficiency. Gambling risks cash and reputation, offering another high-risk progression route. Among the five target languages, Simplified Chinese, Japanese and Korean have official interface support.
Cons
- The core remains repeated digging, carrying, sand disposal, trading and sleeping; upgrades increase efficiency but players expecting a complex narrative or many elaborate escape plans may see the loop quickly. Backpack capacity, stamina and inspection timing all limit progress, especially with weak early tools. First-person object handling and narrow tunnels may cause motion discomfort or collision issues, and some broken scripts require save/reload. The official “Mac OS X 10+” wording is overly broad and does not state native Apple Silicon support; validate 64-bit, graphics and current-OS compatibility separately. Traditional Chinese is not an official game interface.
Installation steps
- This page covers Prison Escape Simulator: Dig Out 1.1.0. Official Mac minimums are a 2.0 GHz processor, 4 GB RAM, Intel UHD Graphics 630 1536 MB and 12 GB storage; recommended is 2.4 GHz, 8 GB and 15 GB. Back up tunnel depth/direction, tools, backpack, strength/energy, cash, reputation, cell furniture, gambling state, hint letters and achievements, then record 1.1.0/SHA-256. On a fresh save, lift the carpet, dig with the spoon, conceal the opening, dispose of sand in the toilet, survive one inspection, trade with a guard/prisoner, eat and save/reload. Buy one tool or backpack upgrade and verify capacity, stamina and time progression before restoring an old save.
Uninstallation steps
- Before uninstalling, return to the cell and finish digging, gambling or trading, then let autosave complete. Do not force-quit during guard inspection, dynamite countdown, tunnel-area transition or a purchase. Keep two rotating saves and record prison day, opening state, direction/depth, backpack, tools, cash, reputation and 1.1.0/SHA-256, then back up local/Cloud separately. Reinstall with sync disabled and complete one fresh dig–sand disposal–sleep loop plus reload. Restore the old save only after scripts, inventory and time behave correctly.
Common errors and fixes
- For delayed digging, enable Low End Mode as the developer recommends, then reduce shadows, view distance, physics objects and resolution. If a quest, coffee pot or interaction script stalls, save to a new slot and reload; the developer says most broken scripts recover through save/reload. If not, send the save and reproduction steps to support. If inspections repeatedly catch you, replace the carpet, clear visible sand and reserve enough return time. When the backpack is full, sell higher-value junk first instead of occupying tool/food space with low-value items. Use dynamite only after checking route and retreat distance. Apple Silicon has no explicit native tier; official graphics baseline is Intel UHD 630.
What changed in this version
- The site build is 1.1.0. No public official itemized notes were found that precisely match the complete number, so fixes or community notices from other dates are not presented as additions to this build, and no higher version is disclosed. Verifiable scope includes cell digging, carpet concealment, inspections, toilet sand disposal, prisoner/guard trades, tools/backpacks, strength/energy training, cell furniture, gambling reputation, hint letters, glow sticks and dynamite. Acceptance covers displayed 1.1.0, one fresh digging loop, an inspection, a trade, an upgrade and reload.
