Project Zomboid Early Access
Project Zomboid is an open-ended zombie-infested sandbox. It asks one simple question – how will you die?In the towns of Muldraugh...
- Intel, 64-bit processor
- OS X 10.7.3 or later
軟體介紹
Project Zomboid is an open-ended zombie-infested sandbox. It asks one simple question – how will you die?
In the towns of Muldraugh and West Point, survivors must loot houses, build defences and do their utmost to delay their inevitable death day by day. No help is coming – their continued survival relies on their own cunning, luck and ability to evade a relentless horde.
Current Features
• Hardcore Sandbox Zombie Survival Game with a focus on realistic survival.
• Online multiplayer survival with persistent player run servers.
• Local 4 player split-screen co-op
• Hundreds of zombies with swarm mechanics and in-depth visual and hearing systems.
• Full line of sight system and real-time lighting, sound and visibility mechanics. Hide in the shadows, keep quiet and keep the lights off at night, or at least hang sheets over the windows.
• Vast and growing map (loosely based on a real world location) for you to explore, loot and set up your fortress. Check out Blindcoder’s map project: https://map.projectzomboid.com/
• Vehicles with full physics and deep and realistic gameplay mechanics.
• Use tools and items to craft weapons, barricade and cook. You can even build zombie proof forts by chopping trees, sawing wood and scavenging supplies.
• Deal with depression, boredom, hunger, thirst and illness while trying to survive.
• Day turns to night. The electricity falters. Hordes migrate. Winter draws in. Nature gradually starts to take over.
• Farming, trapping, fishing, carpentry, cooking, trapping, character customization, skills and perks that develop based on what you do in-game.
• Proper zombies that don’t run. (Unless you tell them to in the sandbox menu).
• A ton of amazing atmospheric music tracks by the prodigy that is Zach Beever.
• Imaginative Challenge scenarios and instant action ‘Last Stand’ mode, on top of regular Sandbox and Survival
• Full, open and powerful Lua modding support.
• Xbox Controller Gamepad support on Windows. [Others pads
編輯核對資料
推薦給喜歡自訂目標、接受失敗故事並逐步掌握複雜生存的玩家。第一世界降低殭屍數和感染,開啟目標輪廓,先練「看後方—只拉一隻—推倒—踩住—打頭」。前兩天優先水容器、食物、基礎武器、錘/鋸/釘、背包和安全睡點,不急著囤所有物品。車和槍聲會放大風險,要建第二撤退點。加模組前複製整個世界並記錄順序。安全順序:確認 Intel/非 NVIDIA→雙備份→41.78.19/SHA-256→無模組新世界→戰鬥/路障→重載→舊檔。
優點
- 生存不是單一飢餓條,而是聲音、視線、光線、疲勞、負重、情緒、疾病、天氣、斷電斷水和屍群遷移互相連動;打碎窗或車輛噪聲可改變數日風險。Sandbox 可細調數量/速度、感染、資源、時間和事件,支援永久死亡或學習世界。地圖、車輛、木工、烹飪、農業、釣魚和模組形成長期自發目標。死亡後新角色可繼續同世界,失敗留下故事。支援長期伺服器、本機分割及 Lua 模組,五種目標語言都有官方介面。
不足
- 永久死亡、咬傷感染和技能重練可令一次視線外偷襲抹掉數十小時成長;不調整 Sandbox 的新手可能把學習成本視為純懲罰。操作有多層選單、容器轉移、姿態和地面攻擊,戰鬥不寬容。長期世界的屍體、車輛、物品和大型模組會增加記憶體、載入與存檔風險,伺服器亦要同一模組順序。畫面偏功能性。Mac 只支援 Intel x86、AMD/Intel 顯示;M1/M2 與 NVIDIA Mac 明確不兼容,不能當普通 Rosetta 程式。
安裝步驟
- 本頁嚴格對應 Project Zomboid 穩定版 41.78.19。官方 Mac 要求為 macOS 10.15+、Intel x86 64 位、8 GB 記憶體、5 GB 空間,使用 AMD 或 Intel 整合顯示;Mac 上 NVIDIA 不兼容,M1/M2 亦明確不支援。先備份角色、世界、Sandbox 規則、技能、物品、車輛、基地、地圖標記、模組清單/順序、伺服器設定和 Cloud,記錄 41.78.19/SHA-256。以無模組新 Sandbox 測試角色建立、搜刮、門窗、推倒/處決、包紮、進食、睡眠/時間、一段路障和存檔重載,再核對負重、狀態、聲音與位置。
解除安裝步驟
- 移除前進入安全室內、清除附近殭屍並等待動作/自動存檔完成;不要在車輛高速、地圖區塊載入、多人伺服器存檔或模組更新時強制結束。建立兩個輪換世界備份,記錄角色、日期時間、座標、生命/感染、負重、車輛、基地、發電機與 41.78.19/SHA-256;另存 Sandbox、模組 ID/順序和伺服器設定。重裝後先關 Cloud/模組,以新世界存取一次;地圖、聲音、輸入和戰鬥正常後恢復舊世界及原模組順序。
常見錯誤及解決方法
- 舊世界載入失敗或地圖區塊缺失時先複製備份,不要在缺模組狀態存檔;核對 41.78.19、地圖模組、依賴、順序和伺服器 Workshop ID。揮空常因地面攻擊、方向/距離、疲勞或過重;先推倒單個殭屍,站在其上限制起身再打頭。預設 Sandbox 下咬傷不是普通傷口,應隔離物資並準備後繼角色。車輛查鑰匙、油、電瓶、引擎和噪聲。黑畫面/崩潰先無模組啟動並看日誌。Mac 必須 Intel x86,NVIDIA Mac 與 M1/M2 不支援。客戶端/伺服器都要 41.78.19。
本次版本更新內容
- 站內版本為官方穩定分支 41.78.19。官方論壇仍把該編號標為 Stable;這裡不展示或討論任何更高測試分支編號。未取得與穩定熱修復精確對應的完整逐項正文,因此不虛構修復項目。可核實範圍包括開放世界生存、視覺/聽覺屍群、飢餓口渴疾病/狀態、晝夜與斷電斷水、車輛、建造、農業/釣魚/陷阱/烹飪、技能、Sandbox、挑戰、Lua 模組、線上伺服器和本機四人分割。驗收以 41.78.19 顯示、無模組新世界、一場戰鬥、一段路障和重載為準。
