City Game Studio
City Game Studio is a deep management game set in a city where you can manage several studios. Create and manage your own video...
- Intel, 64-bit processor
- macOS 10.14 or later
概要
City Game Studio is a deep management game set in a city where you can manage several studios. Create and manage your own video game company, run several studios, create tons of games. Enjoy dozens of hours of gameplay and watch the money flow, or deal with the banker!
January 1976, you’ve just created your own video game company. You are renting a tight place that allows you to develop your first game. Quickly, your games are successful and you already have to move, but it is up to you to cross the city to pick your next local. In the blink of an eye you are hiring artists to improve the visual aspect of your games. Next came developers and then testers.
But a problem remains, even if your games are brilliant, you don’t have enough fans to self-publish a big game to make your studio profitable. You will have to turn to video game editors who will carve out the lion’s share. Chaining successes is the only way of getting rid of the publishers.
Furthermore you will be able to publish your own publishing contracts. Then you will then be ready to dominate the market and buy back your competitors.
FEATURES :
• Develop or rent game engines
• Receive/publish game offers
• Buying or renting several buildings
• Develop and manage a digital store
• Cracking competitors’ games
• Unlocking new game genres
• Spy the competitors
• Hire staff
• Organize marketing campaigns
• Organizing and attending conventions
• Buy out companies
• Executing contracts that trains your employees
• Porting games to several consoles
• Design your company logo
• Manage your employees’ schedules
• Get awarded Game of the Year
• Create your own console
• Negociate to get consoles’ licenses
• Have a good time
City Game Studio offers several levels of difficulty. From a leisurely stroll to a permanent challenge, you’ll be able to find the difficulty that suits you best.
For those who want to explore the game in all its nooks and crannies, there’s a sandbox mode. You control your gaming experie
編集部確認情報
Game開発からPublishing、Platform、AcquisitionまでをSoftware Inc.より直接的に遊びたい人向け。Small Office→Contract Training→小Original Game→Publisher→Update/DLCの循環を作り、連続黒字後に2号Studio/Storeへ。最初からConsole借金は避けます。macOS 10.14/OpenGL 3.0/4 GBが最低、Multi-studioは8 GB推奨。Apple SiliconはModなし確認。二重保存→1.27.4/SHA-256→Modなし1か月→単Studio決算→Mod個別復元。深さはSoftware Inc.、軽さはGame Dev Tycoonと比較できます。
長所
- 年からPlatform、Topic、Genre、Trendが変化し、単なるTag反復ではありません。Engine、Staff、Contract、Marketing、Convention、Publishing、Port、DLC、Digital Store、Console、Competitor、Acquisitionを扱い、1 RoomからMulti-studio Groupへ成長。CityのBuilding Lease/Commuteが立地に意味を与えます。Director AutomationとLayout Copyで後半を効率化。Difficulty/Sandbox、Workshop、Cloud、Stats、Leaderboard、Remote Playが長期性を支え、簡体字中国語、日本語、韓国語UI/字幕は公式です。
短所
- Window/Systemが多くTopic/Genre/Platform、Skill、Contract、Publisher Share、Engine、Server、Multi-studio Cash Flowで初心者は情報過多。Directorがあっても中後半のProject/Teamは反復設定と監査が残ります。Graphics/Cityは機能重視で主な魅力はTableと経営Feedback。Competitor CrackingはGame的で現実業界Modelではありません。Workshopは旧Saveへ影響可能。Mac仕様はOpenGL 3.0/旧OSのみでApple Silicon区分なし。繁体字中国語は公式非対応で記事翻訳は内蔵されません。
インストール手順
- 本ページは City Game Studio 1.27.4 向けです。公式Mac最低/推奨はmacOS 10.14、4 GB、OpenGL 3.0、512 MB。最低Single Core 1280×720、推奨Dual Core 1600×900です。長期Save/Workshop用に3 GB確保。Steam Cloud、Company/Auto Save、Studio Layout、Staff/Schedule、Game/Engine/Console/Store、Publishing Contract、Mod、1.27.4/SHA-256を保存します。Modなし1976開始でHire、Develop、Test、Release、Review、Finance、Reloadを完了後に本Saveを移します。Apple Silicon区分はなくOpenGL、UI Scale、長期Simulationを確認します。
アンインストール手順
- 削除前にPauseして新Slotへ保存、Steam Cloudを待ちます。Main/Auto Save、Studio Floor/Copy Layout、Staff/Director、Game Catalogue、Engine、Console、Digital Store、Publishing Contract、Acquisition、Mod、1.27.4/SHA-256を別保存し、Cash、Loan、Fan、Active Project、Dateを記録。User Dataを消しません。再導入はWorkshopなしの複製で小Projectを1本、月を跨いでStaff Path/Schedule、Stage、Review、Sales、Server/Store、Cash Flowを確認後Modを個別復元します。
よくあるエラーと解決策
- 黒画面、Blur、画面外UIはmacOS 10.14、OpenGL 3.0、解像度、SHA-256を確認しWindow/1280×720から開始。Apple SiliconはModなしで旧OpenGL/Scaleを切り分けます。Staff停止はSchedule、Skill、Fatigue、Team、Workstation、Pathを確認。Project停滞はStage、Profession、Engine、Platform License。Sales低下はTopic/Genre、Trend、Fan、Quality、Marketing、Price、Publisher Share。Store/Server赤字はCapacity/Cost。Load失敗はWorkshop停止とCopy/Auto Saveを試します。繁体字中国語UIは非対応で記事翻訳は内蔵されません。
今回の更新内容
- Site版は1.27.4ですが同完全番号の公式項目別LogがないためFixを推測せず上位版も含めません。確認範囲は1976年Rental Studio、Engine開発/賃貸、Publishing Contract、Building、Hire/Schedule、Marketing/Convention、Port/License、Spy/Acquisition、Console、Digital Store、DLC/Update、Director Automation、Copy Layout、Difficulty/Sandbox、Workshop/Cloudです。1.27.4表示、新規Game開発Cycle、月末Account、Multi-studio Save、Mod切替で検証します。
