City Game Studio

City Game Studio

· v1.27.4 Free

City Game Studio is a deep management game set in a city where you can manage several studios. Create and manage your own video...

 System Requirements
  • Intel, 64-bit processor
  • macOS 10.14 or later

Description

City Game Studio is a deep management game set in a city where you can manage several studios. Create and manage your own video game company, run several studios, create tons of games. Enjoy dozens of hours of gameplay and watch the money flow, or deal with the banker!

 

January 1976, you’ve just created your own video game company. You are renting a tight place that allows you to develop your first game. Quickly, your games are successful and you already have to move, but it is up to you to cross the city to pick your next local. In the blink of an eye you are hiring artists to improve the visual aspect of your games. Next came developers and then testers.

 

But a problem remains, even if your games are brilliant, you don’t have enough fans to self-publish a big game to make your studio profitable. You will have to turn to video game editors who will carve out the lion’s share. Chaining successes is the only way of getting rid of the publishers.

Furthermore you will be able to publish your own publishing contracts. Then you will then be ready to dominate the market and buy back your competitors.

 

FEATURES :

• Develop or rent game engines

• Receive/publish game offers

• Buying or renting several buildings

• Develop and manage a digital store

• Cracking competitors’ games

• Unlocking new game genres

• Spy the competitors

• Hire staff

• Organize marketing campaigns

• Organizing and attending conventions

• Buy out companies

• Executing contracts that trains your employees

• Porting games to several consoles

• Design your company logo

• Manage your employees’ schedules

• Get awarded Game of the Year

• Create your own console

• Negociate to get consoles’ licenses

• Have a good time

 

City Game Studio offers several levels of difficulty. From a leisurely stroll to a permanent challenge, you’ll be able to find the difficulty that suits you best.

 

For those who want to explore the game in all its nooks and crannies, there’s a sandbox mode. You control your gaming experie

✓ Checked against source material

Editor-checked details

Editor: macv.net Editorial Team · Last reviewed: 2026-08-07
macOSOfficial Mac minimum/recommended: macOS 10.14, 4 GB RAM, OpenGL 3.0 and 512 MB storage. Minimum single-core/1280x720; recommended dual-core/1600x900.
Apple SiliconNo separate official Apple-silicon tier. Validate OpenGL 3.0 rendering, UI scaling and long multi-studio simulation on a clean save.
Intel MacCompatible
Why we recommend it

Recommended for game-development management from products through publishing, platforms and acquisitions, in a more direct form than Software Inc. First close: small office, contract training, small original game, publisher, update/DLC; add a second studio/store only after sustained profit, and do not finance a console immediately. macOS 10.14/OpenGL 3.0/4 GB is the floor; 8 GB suits multi-studio saves. Validate Apple silicon unmodded. Safe order: dual backup; 1.27.4/SHA-256; unmodded month; single-studio accounts; restore mods individually. Compare Software Inc. for deeper building/staff or Game Dev Tycoon for lighter play.

Pros

  • Starting in 1976, platforms, topics, genres and trends evolve, so development is more than repeating tags. The chain spans engines, staff, contracts, marketing, conventions, publishing, ports, DLC, digital store, consoles, competitors and acquisitions, scaling one room into a multi-studio group. City building leases and commutes make location meaningful. Directors automate mature teams and layout copy reduces furnishing repetition. Difficulty/sandbox span beginners and deep play. Workshop, Cloud, stats, leaderboards and Remote Play add longevity; Simplified Chinese, Japanese and Korean interfaces/subtitles are official.

Cons

  • Many systems/windows can overload newcomers when topic/genre/platform fit, skills, contracts, publisher share, engines, servers and multi-studio cash flow collide. Mid/late projects and teams still bring repetitive setup/waiting despite directors, requiring audits. Graphics/city are functional; the appeal is tables and management feedback. Competitor “cracking” is game-like, not a real industry model. Workshop mods can affect old saves. Mac specs only state OpenGL 3.0/old OS with no Apple-silicon tier. Traditional Chinese is not official; this editorial translation is not built-in support.

Installation steps

  1. This page covers City Game Studio 1.27.4. Official Mac minimum/recommended both require macOS 10.14, 4 GB RAM, OpenGL 3.0 and 512 MB storage; minimum is single-core at 1280×720, recommended dual-core at 1600×900. Reserve 3 GB for long saves/Workshop. Back up Steam Cloud, company/autosaves, studio layouts, staff/schedules, games/engines/consoles/store data, publishing contracts, mods and 1.27.4/SHA-256. On an unmodded 1976 start, complete hiring, development, testing, release, reviews, finance and save/reload before copying the main save. No Apple-silicon tier exists; check OpenGL, UI scaling and long simulation.

Uninstallation steps

  1. Before uninstalling, pause and save to a new slot, then wait for Steam Cloud. Separately back up main/autosaves, studio floors/copied layouts, staff/directors, game catalogue, engines, consoles, digital store, publishing contracts, acquisitions, mods and 1.27.4/SHA-256; record cash, loans, fans, active projects and date. Do not clear user data with the app. Reinstall without Workshop, run one small project and cross a month on a copy, checking staff paths/schedules, stages, reviews, sales, servers/store and cash flow; restore mods individually.

Common errors and fixes

  1. For black screen, blurred text or off-screen UI, verify macOS 10.14, OpenGL 3.0, resolution and SHA-256; start windowed/1280×720. On Apple silicon, test unmodded to isolate legacy OpenGL/scaling. Idle staff: inspect schedule, skill, fatigue, team, workstation and room path. Stalled projects need stage, profession, engine and platform licence checks. Poor sales: topic/genre fit, trends, fans, quality, marketing, price and publisher share. Audit capacity/cost for store/server losses. For load failure, disable Workshop and test a copy/autosave. Traditional Chinese is not an official interface; this editorial translation is not in-game support.

What changed in this version

  1. The site version is 1.27.4, but no public official itemized notes were found for that full number; fixes are not invented and higher versions are excluded. Verifiable scope: start in a rented 1976 studio; develop/rent engines; receive/offer publishing contracts; buy/rent buildings; hire/schedule; market/conventions; ports/licences; espionage/acquisitions; create consoles/digital store; DLC/updates; director automation; copied layouts; difficulty/sandbox; Workshop/Cloud. Validate displayed 1.27.4, a complete new-game development cycle, month-end accounts, multi-studio save and mod toggles.

File verification

Security scanBack up company/autosaves, layouts, catalogue and Workshop manifest; record 1.27.4/SHA-256; validate one unmodded month before restoring mods. View report

Alternatives

Screenshots

City Game Studio 截图