The Colonists
The Colonists is a relaxing settlement building game inspired by classic titles like The Settlers and the Anno series.Take on a series of ...
- Intel, 64-bit processor
- macOS 10.13 or later
Description
The Colonists is a relaxing settlement building game inspired by classic titles like The Settlers and the Anno series.
Take on a series of individual missions or build your colony unfettered by any constraints in the sandbox mode.
You take control of a team of self-replicating robots built to simulate human civilisation. After escaping Earth, The Colonists are now free to roam the galaxy in search of a new home and construct their dream settlement.
You’ll advance through three different Ages as you build infrastructure for your colony by constructing road, boat and train transport systems.
Harvest natural resources, set up farming and food production, create expeditions to discover new lands and research new technologies.
With two separate mission tracks, The Colonists lets either you create sprawling settlements in peace or race to compete against AI colonies in military winner-takes-all scenarios.
Explore, research, manage, tweak and refine to your heart’s content.
An extensive map editor and Steam Workshop support is included, so you can create, share and play custom maps.
Features
• Campaign: 14 missions split into separate peaceful and military tracks
• Sandbox Mode: Customise various game settings to play the game how you like
• Steam Workshop: Play hundreds of player-generated custom maps
• Challenge Trophies: Special challenges which test the most expert colony builders
• Map Editor: create, play and share your own maps
WHAT’S NEW
Version 1.9.28:
• Release notes are available here .
REQUIREMENTS
• Intel, 64-bit processor
• macOS 10.13 or later
ScreenShots
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Size
– 407MB
Previous Versions
Editor-checked details
Recommended for players who enjoy Settlers/Anno-style production chains and solving capacity through road posts plus transport layers. Players seeking constant combat or fully automatic logistics should be cautious. Begin with the peaceful campaign and expand in the order energy, food, basic materials and upgrade materials. Observe the transport bottleneck after every new industry before advancing an Age. Give long-haul bulk cargo to boats or trains and reserve roads for local delivery. Then explore the military track, random maps, Frontiers, editor and co-op. Safe order: dual backup; 1.9.27/SHA-256; fresh unmodded colony; three transports; save/load; standard multiplayer; restore Workshop items individually.
Pros
- Production, energy, food and logistics are visibly linked, so a transport bottleneck can be read from road posts and cargo flow rather than hidden statistics. Three Ages introduce roads, boats and trains in stages, while 14 campaign missions provide peaceful and military learning tracks. Random maps, Sandbox and the editor keep layout problems varied. Cross-platform online PvP/co-op, Workshop, monthly Frontiers competition, Challenge Trophies and mod support extend longevity. All five target languages have official interface/subtitles. The official 4 GB minimum, 8 GB recommendation and 1 GB storage requirement are approachable.
Cons
- The relaxed robot presentation hides a dense mid/late-game logistics model. One road-post or storage-filter mistake can propagate through an entire chain, and rapid expansion creates a steep diagnostic load. Road, boat and train hand-offs require manual planning, which takes time on complex maps. The military track is not large-scale traditional RTS combat, so tactics-first players may find it light. Workshop mods, old maps and multiplayer rooms require matching builds and dependencies. Official Mac information gives no separate Apple-silicon performance tier and its processor example is dated; judge conservatively from RAM and map scale. The official 1 GB figure is an install requirement, not total extraction headroom.
Installation steps
- This page covers The Colonists 1.9.27. Before installation, check the official Mac minimum of OS X 10.10 or later, a 64-bit processor, 4 GB RAM and 1 GB available space; 8 GB RAM is recommended. The site package is about 407.1 MB, so leave extra room for download, verification and extraction. Back up colony saves, road graphs, vehicles, research, authored maps and Workshop subscriptions, and record 1.9.27 plus the file SHA-256. Start an unmodded colony and validate road posts, carriers, energy, food and storage before testing harbor/station hand-offs between roads, boats and trains. Multiplayer participants should match build, map and mods.
Uninstallation steps
- Before removal, leave the active mission and wait for saving to finish. Back up colonies, campaign progress, Sandbox/random maps, editor projects, Frontiers results, Challenge Trophies, settings and the Workshop manifest. Capture key road posts, storage filters, harbors and station links, and retain 1.9.27/SHA-256. Do not erase user data together with the app. After reinstalling, keep mods disabled and validate building, save/load, all three transport modes and the English UI on a fresh map. Restore old saves and Workshop items one at a time; the multiplayer host should first create a standard unmodded map.
Common errors and fixes
- The usual production stop is a transport bottleneck, not a broken building. Inspect carrier range at road posts, segment capacity, storage input/output filters and destination priority; avoid expanding the entire town at once. For energy or food shortages, trace the chain from its first resource and protect carriers plus critical lines. Relieve road congestion with shorter loops, correctly placed posts, or boats/trains for long-haul cargo. An idle harbor or station calls for checking stock at both ends, loading rules and feeder roads. For troubled old saves, disable mods and work from a local copy. Multiplayer desync requires matching 1.9.27, map, mods and host network. For blank screens or low FPS, verify 64-bit support, 4/8 GB RAM, 1 GB space and SHA-256. All five target languages have official interface/subtitle support.
What changed in this version
- The site version is 1.9.27. No public official itemized changelog was found for that exact full build, so fixes are not invented and higher versions are not disclosed. Officially verifiable scope includes 14 campaign missions, peaceful and military tracks, three Ages, procedural random maps, Sandbox, online PvP/co-op with cross-platform multiplayer, a map editor, Workshop maps, monthly Frontiers map/time competition, Challenge Trophies, and mods for buildings, resources and research. Acceptance checks cover displayed 1.9.27, a complete fresh-colony production chain, road/boat/train hand-offs, save/load, editor and a standard multiplayer room.
