Revhead
Revhead is a car racing simulation game, where you have to build your own race car. You have a friend Charlie, who is busy with building...
- Intel, 64-bit processor
- OS X 10.11 or later
Description
Revhead is a car racing simulation game, where you have to build your own race car.
You have a friend Charlie, who is busy with building race cars. He would need some help from you and he invites you to Australia. You start your journey somewhere in a small town in Australia, where the only way to get recognised if you are able to build the fastest and best racing car around. You have Charlie, his expertise and his garage. The rest is up to you!
You have to think as a real Revhead! You can buy or sell cars and components, fix and tweak your car to make it the fastest around. However, a good race car is not always about the fastest or strongest, but the one which matching with it’s driver. Set your car the way it fits for your driving skills and racing conditions.
Revhead is about to build and race with your dream car and while all of your racing skills will be required to beat others on a track, you also have to master mechanical skills to be able to fix, maintain or re-build your car.
A real car is built up from thousands of components. Each connected to each-others and they are working together as a car. In this game, every car is built up from dozens of individual components, connected to each-other the same way as in reality. Each component can be removed, replaced and swapped between other cars.
This way, you can not only customise your paint work and outlook, but the handling and performance of the car as well.
Understand your car!
Watch your car when driving, how is it handling, how smoky is it or what noise coming from the hood. All these can help you to identify the real problem.
You need a 4×4 but you don’t have the budget? Buy a wreck cheap car and transfer it to a 4×4 supercharged racing beast, using wrecked cars and used components from the newspaper.
You engine is strong, but your car don’t reach the speed you need? Make sure your gears and differential also matching with your goals!
Racing and what is behind it
In the reality, racing i
Editor-checked details
Recommended for players who enjoy diagnosing machinery and the loop of buying a wreck, harvesting parts, repairing, tuning, racing and reselling—not for someone who only wants to pick a supercar and race. Keep the first car near stock and record a baseline lap, top speed, braking distance, revs and temperature on one short route. Change one variable at a time and retain the old part so the source of improvement stays visible. Buy reliability, tires, brakes and matched gearing before boost and peak power. Make a separate save before selling and verify input focus after the deal. Safe order: confirm Intel-era specification; dual backup; record 1.9.11728/SHA-256; fresh career garage test; drive/sell; reload; old save.
Pros
- It genuinely joins racing to mechanical management. Cars are assembled from swappable engine, gearbox, differential, suspension, tire and body parts, and their condition is readable through sound, smoke, handling and lap time. Newspapers, wrecks, repair and resale create a complete low-budget economy instead of a simple upgrade shop. Australian roads, circuits, drag strips and off-road events force gearing, drivetrain and suspension choices for different conditions. Driving skill and diagnosis matter equally, and poor setup is not hidden by more power. Official language support includes full English audio/interface and Japanese interface/subtitles.
Cons
- Mechanical freedom creates a steep entry cost: gearing, differential behavior and wear symptoms are not taught clearly, and a wrong part can freeze early cash. Garage interaction and layered menus feel old; dragging, focus and controller navigation are less direct than modern racers, and 1.9.11728 itself addresses a sale-focus fault. The driving model has an independent-sim feel, while visuals, characters and environment detail are not strengths, and travel between shop and track becomes repetitive. Official Mac specifications have not been rewritten for modern hardware, with no Apple Silicon promise. Simplified Chinese, Traditional Chinese and Korean are not official game interfaces; site translations do not replace localization.
Installation steps
- This page covers Revhead 1.9.11728. Official Mac minimums are OS X 10.11, a 2 GHz dual core, 4 GB RAM, Intel Iris with 1 GB graphics memory and about 2 GB storage; recommendations are OS X 10.13, i5, 8 GB RAM and dedicated graphics. These are clearly Intel-era specifications, with no official native Apple Silicon or Rosetta promise, so test conservatively from a backup. Preserve career progress, garage cars, parts inventory, money, tuning setups, bindings and graphics settings, then record 1.9.11728/SHA-256. On first launch use defaults and keyboard/mouse to buy a car, remove and fit one part, repair, test-drive, sell, and reopen the newspaper/menu. Confirm UI focus, save reload and controller input before restoring old data.
Uninstallation steps
- Before uninstalling, return to the garage, finish the current race, test drive and part transaction, and wait for saving to end. Never force-quit with a car on the lift, marked for sale or while an online-ad transaction is being submitted. Rotate two career backups and separately record car, mileage, engine, gearbox, drivetrain, critical wear, tuning values, cash, garage slot and 1.9.11728/SHA-256. After reinstalling, use a new career to validate newspaper, lift, part fitting, driving and post-sale focus before copying the old save. If it fails, restore original controls and isolate damaged settings without overwriting the only backup.
Common errors and fixes
- If keyboard or controller stops after selling a car, click the menu or switch input once. Version 1.9.11728 explicitly fixes missing UI focus after a sale; if it persists, verify the build and restart into the garage. A part that will not fit usually conflicts with the model interface, drivetrain, engine/gearbox pairing, clearance or condition, not just power. High revs with poor top speed point to gearing, differential, tire size or driveline damage; pulling and unstable braking call for comparing suspension, tire wear and left/right components. For black screen or low frame rate, reduce quality/resolution and disconnect extra controllers. Apple Silicon issues are not covered by official Intel support. Preserve the local save before retrying slow or failed online-newspaper transactions.
What changed in this version
- Official Update 56 identifies version 1.9.11728, dated 2026-04-16. It is a quick player-feedback patch that fixes UI focus not returning after a car is sold, includes smaller unspecified bug fixes and updates localization. Acceptance should sell one car in the garage with mouse, keyboard and controller paths, verify focus returns to an actionable element, reopen the newspaper, switch vehicles and reload the save. The developer did not itemize the smaller fixes, so none are invented here, and no version above the site build is displayed.
