Stray
Lost, alone and separated from family, a stray cat must untangle an ancient mystery to escape a long-forgotten city. Stray is a third...
Description
Lost, alone and separated from family, a stray cat must untangle an ancient mystery to escape a long-forgotten city.
Stray is a third-person cat adventure game set amidst the detailed, neon-lit alleys of a decaying cybercity and the murky environments of its seedy underbelly. Roam surroundings high and low, defend against unforeseen threats and solve the mysteries of this unwelcoming place inhabited by curious droids and dangerous creatures.
See the world through the eyes of a cat and interact with the environment in playful ways. Be stealthy, nimble, silly, and sometimes as annoying as possible with the strange inhabitants of this mysterious world.
Along the way, the cat befriends a small flying drone, known only as B-12. With the help of this newfound companion, the duo must find a way out.
Stray is developed by BlueTwelve Studio, a small team from the south of France mostly made up of cats and a handful of humans.
WHAT’S NEW
Version 1.5:
• Release notes were unavailable when this listing was updated.
REQUIREMENTS
• Apple M1 chip or later
• macOS 12.0 or later
ScreenShots
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Size
– 8.16GB
Editor-checked details
Recommended for Apple-silicon players who like cats, atmospheric storytelling, light puzzles and a focused rather than sprawling campaign. Base M1/M2 systems should start at default or medium settings and prioritise stable frame time. Choose the storefront first: Mac App Store minimum is macOS 12, current Steam minimum is macOS 13, and saves/ownership should not be assumed to transfer between stores. Back up progress; verify 1.5/channel/SHA-256; finish chapter one at defaults; verify autosave reload; test controller; observe thermals; then tune graphics. Compare GRIS for a short emotional journey, The Talos Principle for science-fiction puzzles, or Spirit of the North for an animal-led platform adventure, after checking Mac support.
Pros
- It combines cat-perspective traversal, environmental interaction, stealth, chases and light puzzles with intuitive contextual controls. The neon cybercity, robot inhabitants and B-12 create a distinctive atmosphere, and chapter lengths suit short sessions. At roughly 8.2 GB on the Mac App Store, it is smaller than many 3D releases. It supports Apple silicon natively with English, Simplified/Traditional Chinese, Japanese, Korean and other languages. With no complex equipment or skill tree, it is approachable for non-hardcore players.
Cons
- It supports only Apple silicon. Steam and Mac App Store minimum macOS versions differ, so the actual storefront must be checked. The campaign is relatively short and its detailed spaces are not an open world; many jumps use fixed landing points, which may disappoint players wanting a free-form cat simulator. Autosave offers no arbitrary manual slot, so force-quitting can lose progress. Chases, hostile creatures, falls and horror themes are not purely relaxing. High settings can still heat fanless or base-chip Macs.
Installation steps
- This page is pinned to the site-channel Stray 1.5. The Mac App Store officially requires Apple M1 or later and macOS 12.0+, with an app size around 8.2 GB. The current Steam channel requires Apple silicon, macOS 13 Ventura and 10 GB, so follow the higher requirement shown by the actual source. Intel Macs are unsupported. Keep at least 18 GB free for download, extraction, cache and autosaves. Back up progress and record channel, 1.5, macOS, chip and installer SHA-256. Start at defaults and test movement, contextual jumps, scratching/interactions, B-12, chase sequences, cutscenes, autosave and reload; quit only after the autosave indicator clears. Observe thermals and frame time for 30 minutes before raising resolution, shadows and effects one item at a time.
Uninstallation steps
- Stray relies on autosave and has no save-anywhere button. Reach a safe area, wait until the autosave indicator fully disappears, then quit normally. Copy progress, settings and crash logs, labelled with chapter, collectibles, 1.5, channel, last-save time and SHA-256. Reload the copy offline and verify chapter entry, B-12 state, badges/memories and controls. Never force-quit or move files during autosave. For troubleshooting, rename settings/cache folders without deleting the only save. Removing the game does not revoke store ownership, achievements or cloud eligibility, but save locations and sync differ by storefront, so keep an offline copy before migration.
Common errors and fixes
- For launch failure, confirm Apple silicon, the storefront-specific macOS requirement, free space and SHA-256, then restart with recording/overlays disabled; Rosetta or compatibility mode cannot support Intel. For stutter, tearing or heat, reduce resolution, shadows, effects and frame cap, connect power and disable Low Power Mode; base M1/M2 should prioritise frame-time stability. For controller failure, reconnect it, disable duplicate mapping tools, attach a supported pad before launch and cross-check with keyboard/mouse. For chapter rollback, stop overwriting, copy saves and restore by the last autosave time; always wait for the indicator before exit. If a jump/interaction prompt fails, step back, adjust camera and reapproach or reload the checkpoint. No detailed official log is public for channel build 1.5, so fixes from other numbers are not attributed.
What changed in this version
- The site channel identifies this build as Stray 1.5. Annapurna’s public Mac App Store history explicitly lists only 1.0 and 1.1, with 1.1 described as small bug fixes and metadata changes; no public official note maps those details directly to channel 1.5. This page preserves the channel number 1.5 without inventing features or assigning App Store 1.1 or another platform’s changes to it.
